IRect#

IRect is a rectangular bounding box, very similar to Rect, except that all corner coordinates are integers. IRect is used to specify an area of pixels, e.g. to receive image data during rendering. Otherwise, e.g. considerations concerning emptiness and validity of rectangles also apply to this class. Methods and attributes have the same names, and in many cases are implemented by re-using the respective Rect counterparts.

Attribute / Method

Short Description

IRect.contains()

checks containment of another object

IRect.get_area()

calculate rectangle area

IRect.intersect()

common part with another rectangle

IRect.intersects()

checks for non-empty intersection

IRect.morph()

transform with a point and a matrix

IRect.torect()

matrix that transforms to another rectangle

IRect.norm()

the Euclidean norm

IRect.normalize()

makes a rectangle finite

IRect.bottom_left

bottom left point, synonym bl

IRect.bottom_right

bottom right point, synonym br

IRect.height

height of the rectangle

IRect.is_empty

whether rectangle is empty

IRect.is_infinite

whether rectangle is infinite

IRect.rect

the Rect equivalent

IRect.top_left

top left point, synonym tl

IRect.top_right

top_right point, synonym tr

IRect.quad

Quad made from rectangle corners

IRect.width

width of the rectangle

IRect.x0

X-coordinate of the top left corner

IRect.x1

X-coordinate of the bottom right corner

IRect.y0

Y-coordinate of the top left corner

IRect.y1

Y-coordinate of the bottom right corner

Class API

class IRect#
__init__(self)#
__init__(self, x0, y0, x1, y1)#
__init__(self, irect)#
__init__(self, sequence)#

Overloaded constructors. Also see examples below and those for the Rect class.

If another irect is specified, a new copy will be made.

If sequence is specified, it must be a Python sequence type of 4 numbers (see Using Python Sequences as Arguments in PyMuPDF). Non-integer numbers will be truncated, non-numeric values will raise an exception.

The other parameters mean integer coordinates.

get_area([unit])#

Calculates the area of the rectangle and, with no parameter, equals abs(IRect). Like an empty rectangle, the area of an infinite rectangle is also zero.

Parameters:

unit (str) – Specify required unit: respective squares of “px” (pixels, default), “in” (inches), “cm” (centimeters), or “mm” (millimeters).

Return type:

float

intersect(ir)#

The intersection (common rectangular area) of the current rectangle and ir is calculated and replaces the current rectangle. If either rectangle is empty, the result is also empty. If either rectangle is infinite, the other one is taken as the result – and hence also infinite if both rectangles were infinite.

Parameters:

ir (rect_like) – Second rectangle.

contains(x)#

Checks whether x is contained in the rectangle. It may be rect_like, point_like or a number. If x is an empty rectangle, this is always true. Conversely, if the rectangle is empty this is always False, if x is not an empty rectangle and not a number. If x is a number, it will be checked to be one of the four components. x in irect and irect.contains(x) are equivalent.

Parameters:

x (IRect or Rect or Point or int) – the object to check.

Return type:

bool

intersects(r)#

Checks whether the rectangle and the rect_like “r” contain a common non-empty IRect. This will always be False if either is infinite or empty.

Parameters:

r (rect_like) – the rectangle to check.

Return type:

bool

torect(rect)#
  • New in version 1.19.3

Compute the matrix which transforms this rectangle to a given one. See Rect.torect().

Parameters:

rect (rect_like) – the target rectangle. Must not be empty or infinite.

Return type:

Matrix

Returns:

a matrix mat such that self * mat = rect. Can for example be used to transform between the page and the pixmap coordinates.

morph(fixpoint, matrix)#
  • New in version 1.17.0

Return a new quad after applying a matrix to it using a fixed point.

Parameters:
  • fixpoint (point_like) – the fixed point.

  • matrix (matrix_like) – the matrix.

Returns:

a new Quad. This a wrapper of the same-named quad method. If infinite, the infinite quad is returned.

norm()#
  • New in version 1.16.0

Return the Euclidean norm of the rectangle treated as a vector of four numbers.

normalize()#

Make the rectangle finite. This is done by shuffling rectangle corners. After this, the bottom right corner will indeed be south-eastern to the top left one. See Rect for a more details.

top_left#
tl#

Equals Point(x0, y0).

Type:

Point

top_right#
tr#

Equals Point(x1, y0).

Type:

Point

bottom_left#
bl#

Equals Point(x0, y1).

Type:

Point

bottom_right#
br#

Equals Point(x1, y1).

Type:

Point

rect#

The Rect with the same coordinates as floats.

Type:

Rect

quad#

The quadrilateral Quad(irect.tl, irect.tr, irect.bl, irect.br).

Type:

Quad

width#

Contains the width of the bounding box. Equals abs(x1 - x0).

Type:

int

height#

Contains the height of the bounding box. Equals abs(y1 - y0).

Type:

int

x0#

X-coordinate of the left corners.

Type:

int

y0#

Y-coordinate of the top corners.

Type:

int

x1#

X-coordinate of the right corners.

Type:

int

y1#

Y-coordinate of the bottom corners.

Type:

int

is_infinite#

True if rectangle is infinite, False otherwise.

Type:

bool

is_empty#

True if rectangle is empty, False otherwise.

Type:

bool

Note


This software is provided AS-IS with no warranty, either express or implied. This software is distributed under license and may not be copied, modified or distributed except as expressly authorized under the terms of that license. Refer to licensing information at artifex.com or contact Artifex Software Inc., 39 Mesa Street, Suite 108A, San Francisco CA 94129, United States for further information.

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